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[CS News] CS2 Patch Notes for Oct 26


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[ MAPS ]
Various bug fixes and tweaks:
Inferno

  • Improved bomb visibility when planted in fountain on bombsite B
  • Improved grenade bounce behavior on roof and stone models to make it more predictable
  • Removed part of railing on balcony
  • Adjusted garage door on bombsite A to improve player readability and clipping
  • Fixed lighting bug on Inferno workshop map
  • Fixed various micro-gaps
  • Overall clipping / movement polish
  • Overpass
  • Removed or tweaked models and textures to improve player readability
  • Adjusted lighting in certain areas to improve player readability
  • Adjusted grenade clipping in various areas

Nuke

  • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
  • Fixed collision on doorways from ramp to bombsite B to be more accurate
  • Improved player readability against container on bombsite B
  • Fixed some cases where players clipped through garage door at lobby
  • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway
  • Fixed various holes in world
  • Overall clipping / movement polish

Dust2

  • Fixed micro-cracks in crate models

Anubis

  • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
  • Fixed multiple cases where dropped weapons clipped through world geometry
  • Fixed multiple holes and cracks in world.
  • Fixed missing collision on geometry where c4 could be thrown out of the map
  • Clipped multiple areas where players could stack, providing an unfair vantage point
  • Fixed lightmap issues around CT spawn water
  • Improved player readability in mid
  • Improved CT team intro position
  • Overall clipping / movement polish

Office

  • Improved player readability at CT spawn around swat van
  • Fixed gaps in some cubemaps which were causing lighting issues
  • Fixed some lighting artifacts on crates at low settings
  • Disabled motion on vending machine
  • Overall clipping / movement polish

Vertigo

  • Fixed ladder collision blocking bullets and grenades
  • Fixed steel beams having incorrect surface property
  • Overall clipping / movement polish
  • Mirage
  • Fixed various bullet penetration issues
  • Overall clipping / movement polish

Ancient

  • Made fog adjustments to improve player readability
  • Fixed micro-cracks in crate models
  • Fixed multiple holes and cracks in the world
  • Made visibility adjustments to donut area
  • Fixed bullet penetration issues through wood panels near bombsite B
  • Fixed material properties on some tarp models
  • Overall clipping / movement polish
     

[MISC]

  • Fixed some cases where weapons could fall out of the world
  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • Improved performance for muzzle flashes and HE grenade effects
  • Various bug fixes and tweaks to weapon finishes and stickers
  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
                                                                                                                                                    Source.

 

 

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