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[Pc Games] Wo Long: Fallen Dynasty Review - Souls-Like Of The Three Kingdoms


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The first boss fight in Wo Long: Fallen Dynasty is right up there with the toughest first bosses in video game history. This opening battle pits you against Zhang Liang of the Yellow Turbans, as you clash in a kinetic two-phase fight to the death. It's an intense skill check that challenges your prowess of Wo Long's mechanics almost immediately. In many ways, it feels like a rite of passage for the rest of the game and a bold statement of intent from developer Team Ninja. I initially loved how it forced me to adapt to the demands of the game's particular brand of Souls-like combat, yet the further I progressed, the more this feeling dissipated as I realized that this introductory struggle was little more than an unbalanced outlier, providing a much sterner test than the bosses following it.

For many, this sudden difficulty spike will be a barrier to entry, halting progress a mere 10 minutes into the game. It's a shame Wo Long begins with such a sturdy roadblock, not least because this initial undertaking isn't indicative of the rest of the game moving forward. In fact, outside of this first boss, Team Ninja has crafted one of the more approachable Souls-likes in what is a traditionally challenging genre.

 

I didn't encounter another boss fight on par with Zhang Liang's difficulty until roughly 15 hours into Wo Long's campaign. Most of the bosses in between were a relative cakewalk, to the point where I was able to cut down each one on my first attempt--usually in under a minute. I still had fun dispatching every single one, but the ease with which I was able to do so makes them lose some of their luster and reinforces the notion that the first boss is at odds with the rest of the game. The battle with Zhang Liang sets up expectations that never come to fruition, particularly when other fights allow you to summon help from either AI or human teammates.

Team Ninja has experience developing difficult games, of course, with the likes of Ninja Gaiden and Nioh under its belt. Elements of both those games are present in Wo Long, yet its combat feels like a streamlined offshoot of From Software's Sekiro: Shadows Die Twice, putting an emphasis on deflecting attacks and breaking your opponent's stance. I say it's streamlined because while enemies frequently unleash powerful unblockable attacks, you only need to deflect them by nailing the timing of a single button press. There aren't any sweep or grab attacks requiring different techniques to counter and avoid, so it doesn't have the same kind of depth. The timing window to deflect is relatively generous, and these attacks--known as Critical Blows--are clearly telegraphed, so it doesn't take long before you're misdirecting strikes left, right, and center. The challenge comes from being able to recognize which attack is coming and knowing when to time the deflection so you're not too early or too late. You can block regular physical attacks and dodge out of danger as well, but mastering the deflect mechanic is the optimal way to succeed. Plus, nothing beats the satisfaction of parrying an incoming blow and seeing the sparks fly as steel collides with steel.

Wo Long doesn't utilize a traditional stamina system to rein you in. Instead, you have a Spirit gauge that either decreases or increases depending on your actions. You can build it by striking enemies and deflecting their attacks, then consume this positive Spirit to increase the power of your offense. Actions like dodging, mistiming deflections, performing weapon-specific special moves, and casting Wizardry Spells all decrease your Spirit, as does sustaining damage from an enemy attack. If your Spirit is in the negative and you take a hit that pushes the gauge to the lower limit, you become defenseless for a short period of time. This creates a balancing act where you want to build up enough positive Spirit to make full use of your repertoire without succumbing to this staggered state.

 

Link: https://www.gamespot.com/reviews/wo-long-fallen-dynasty-review-souls-like-of-the-three-kingdoms/1900-6418040/

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